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	<title>Comments for Mihai Mobile</title>
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	<link>http://blog.javia.org</link>
	<description>Android apps</description>
	<lastBuildDate>Mon, 16 Apr 2012 15:34:34 +0000</lastBuildDate>
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		<title>Comment on Android package name by vivek</title>
		<link>http://blog.javia.org/android-package-name/comment-page-1/#comment-38303</link>
		<dc:creator>vivek</dc:creator>
		<pubDate>Mon, 16 Apr 2012 15:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.javia.org/?p=101#comment-38303</guid>
		<description>Thanks :-)</description>
		<content:encoded><![CDATA[<p>Thanks <img src='http://blog.javia.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on How to work around Android&#8217;s 24 MB memory limit by David</title>
		<link>http://blog.javia.org/how-to-work-around-androids-24-mb-memory-limit/comment-page-1/#comment-37814</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 05 Apr 2012 14:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.javia.org/?p=137#comment-37814</guid>
		<description>Do you have any examples using OpenGL textures as you suggest?</description>
		<content:encoded><![CDATA[<p>Do you have any examples using OpenGL textures as you suggest?</p>
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		<title>Comment on Nexus One display and subpixel pattern by Nic Coventry</title>
		<link>http://blog.javia.org/nexus-one-display-and-subpixel-pattern/comment-page-1/#comment-37432</link>
		<dc:creator>Nic Coventry</dc:creator>
		<pubDate>Wed, 28 Mar 2012 16:15:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.javia.org/?p=108#comment-37432</guid>
		<description>Wow, I wonder what kind of screen the new iPad 3 has. I know its supposed to be the most amazing screen that has ever been on a Tablet or SmartPhone. I currently have an iPhone 4S and the screen looks amazing. This is a pretty interesting article breaking down the different pixel ratios, thanks.</description>
		<content:encoded><![CDATA[<p>Wow, I wonder what kind of screen the new iPad 3 has. I know its supposed to be the most amazing screen that has ever been on a Tablet or SmartPhone. I currently have an iPhone 4S and the screen looks amazing. This is a pretty interesting article breaking down the different pixel ratios, thanks.</p>
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		<title>Comment on How to work around Android&#8217;s 24 MB memory limit by Santiago</title>
		<link>http://blog.javia.org/how-to-work-around-androids-24-mb-memory-limit/comment-page-1/#comment-31802</link>
		<dc:creator>Santiago</dc:creator>
		<pubDate>Sat, 10 Dec 2011 22:22:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.javia.org/?p=137#comment-31802</guid>
		<description>How do you create a texture from a Bitmap object?</description>
		<content:encoded><![CDATA[<p>How do you create a texture from a Bitmap object?</p>
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		<title>Comment on Android package name by playpreneur</title>
		<link>http://blog.javia.org/android-package-name/comment-page-1/#comment-29864</link>
		<dc:creator>playpreneur</dc:creator>
		<pubDate>Sat, 12 Nov 2011 23:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.javia.org/?p=101#comment-29864</guid>
		<description>I&#039;m now wondering if ICANN will step in a force app  markets across the board to  use the suggested string, namely com.sitename.app</description>
		<content:encoded><![CDATA[<p>I&#8217;m now wondering if ICANN will step in a force app  markets across the board to  use the suggested string, namely com.sitename.app</p>
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		<title>Comment on How to work around Android&#8217;s 24 MB memory limit by Dario Marcato</title>
		<link>http://blog.javia.org/how-to-work-around-androids-24-mb-memory-limit/comment-page-1/#comment-29770</link>
		<dc:creator>Dario Marcato</dc:creator>
		<pubDate>Fri, 11 Nov 2011 12:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.javia.org/?p=137#comment-29770</guid>
		<description>Hi! I&#039;m trying to create a cache structure for images in native code but I&#039;m having some trouble to find a way to allocate memory directly from c and use it for a Bitmap java object (your first method).
Can you share some snippets of code to help me doing that?
Thank you very much for your nice work!</description>
		<content:encoded><![CDATA[<p>Hi! I&#8217;m trying to create a cache structure for images in native code but I&#8217;m having some trouble to find a way to allocate memory directly from c and use it for a Bitmap java object (your first method).<br />
Can you share some snippets of code to help me doing that?<br />
Thank you very much for your nice work!</p>
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		<title>Comment on Synergetic Stupidity in Java by Designing Scalable Code Generators for very large Java Projects &#171; XTEXTerience</title>
		<link>http://blog.javia.org/synergetic-stupidity-in-java/comment-page-1/#comment-29432</link>
		<dc:creator>Designing Scalable Code Generators for very large Java Projects &#171; XTEXTerience</dc:creator>
		<pubDate>Fri, 04 Nov 2011 16:01:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.javia.org/synergetic-stupidity-in-java/#comment-29432</guid>
		<description>[...] Berlin, Heidelberg, 2005. Preda, Mihai: Synergetic Stupidity in Java. Mihai Mobile Blog. 2009. http://blog.javia.org/synergetic-stupidity-in-java/  MoreLike this:LikeBe the first to like this [...]</description>
		<content:encoded><![CDATA[<p>[...] Berlin, Heidelberg, 2005. Preda, Mihai: Synergetic Stupidity in Java. Mihai Mobile Blog. 2009. <a href="http://blog.javia.org/synergetic-stupidity-in-java/" rel="nofollow">http://blog.javia.org/synergetic-stupidity-in-java/</a>  MoreLike this:LikeBe the first to like this [...]</p>
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		<title>Comment on Nexus One display and subpixel pattern by Cómo calcular los píxels por pulgada de una pantalla &#124; Smartblog</title>
		<link>http://blog.javia.org/nexus-one-display-and-subpixel-pattern/comment-page-1/#comment-28939</link>
		<dc:creator>Cómo calcular los píxels por pulgada de una pantalla &#124; Smartblog</dc:creator>
		<pubDate>Mon, 24 Oct 2011 17:37:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.javia.org/?p=108#comment-28939</guid>
		<description>[...] los blogs Expiance y Mihai Mobile muestran muy bien la diferencia entre los subpíxeles con la disposición tradicional RGB y la [...]</description>
		<content:encoded><![CDATA[<p>[...] los blogs Expiance y Mihai Mobile muestran muy bien la diferencia entre los subpíxeles con la disposición tradicional RGB y la [...]</p>
]]></content:encoded>
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		<title>Comment on Nexus One display and subpixel pattern by Cómo calcular los píxels por pulgada de una pantalla &#124; Smartblog</title>
		<link>http://blog.javia.org/nexus-one-display-and-subpixel-pattern/comment-page-1/#comment-28938</link>
		<dc:creator>Cómo calcular los píxels por pulgada de una pantalla &#124; Smartblog</dc:creator>
		<pubDate>Mon, 24 Oct 2011 17:37:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.javia.org/?p=108#comment-28938</guid>
		<description>[...] los blogs Expiance y Mihai Mobile muestran muy bien la diferencia entre los subpíxeles con la disposición tradicional RGB y la [...]</description>
		<content:encoded><![CDATA[<p>[...] los blogs Expiance y Mihai Mobile muestran muy bien la diferencia entre los subpíxeles con la disposición tradicional RGB y la [...]</p>
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		<title>Comment on RenderFX: color vs. power by the closest thing to Flux (F.lux) on the Android phone I can find &#124; ryan merritt</title>
		<link>http://blog.javia.org/renderfx-color-vs-power/comment-page-1/#comment-28488</link>
		<dc:creator>the closest thing to Flux (F.lux) on the Android phone I can find &#124; ryan merritt</dc:creator>
		<pubDate>Tue, 18 Oct 2011 04:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.javia.org/?p=145#comment-28488</guid>
		<description>[...] can read about Render FX here, here, here, watch a video [...]</description>
		<content:encoded><![CDATA[<p>[...] can read about Render FX here, here, here, watch a video [...]</p>
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